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June 11, 2021, 19:58 (GMT)
Merge branch 'master' into sculpt-dev
June 11, 2021, 18:33 (GMT)
Curve Deform Node: Working deform for positive axes, stretch to fit option
June 11, 2021, 17:55 (GMT)
Dummy attribute sockets for a few nodes.

This is just for proposal screenshots and conceptual testing,
the nodes in question have been disabled to avoid crashes.
June 11, 2021, 17:36 (GMT)
Fix previous Cycles X OIDN change

Seems that device needs to be recreated as well (preventing
crash), as well as initial commit missed assignment of the
cached configuration.

Maybe there is a way to "remove" images from filter without
re-creating the filter?
June 11, 2021, 17:19 (GMT)
Cycles X: restore homogeneous volume absorption

This is a first step towards bringing back volume scattering. Almost nothing
works yet, no scattering, heterogeneous media, cameras inside volumes, etc.

Differential Revision: https://developer.blender.org/D11556
June 11, 2021, 17:09 (GMT)
Fix possible use of stalled data in Cycles X OIDN denoiser

The denoiser object is only re-created if denoiser type changes.
Need to manually ensure implementation is up-to-date with the
new parameters.

Solves possible issues with denoiser using image from previous
execution (in viewport render, enable normal pass, then disable
it).
June 11, 2021, 17:05 (GMT)
Merge branch 'master' into cycles_procedural_api
June 11, 2021, 16:53 (GMT)
Fix pass offset calculation in Cycles X

Caused by recent refactor.

In the typical load did not notice that name could be empty:
happens when Combined pass is replaced with Shadow Catcher Matte.

Additionally, return PASS_UNUSED for passes which are not written.
June 11, 2021, 15:55 (GMT)
Finish first pass of enhanced stats/reports for file loading.
June 11, 2021, 15:49 (GMT)
adaptive_cloth: run BKE_cloth_remesh() when remesh flag is on
June 11, 2021, 15:29 (GMT)
Change default_value_vector length to 3.
June 11, 2021, 15:20 (GMT)
Minor fix : Correct calculation of nearest UDIM

Corrects the logic for calculating the distance between selected UVs and
UDIM tiles
June 11, 2021, 15:11 (GMT)
Universal default value for attribute sockets.

This supports all the valid data types for attribute sockets:
float, int, bool, vector, color.

Type of default value can be changed by setting the "data_type" property
of the socket. Set to SOCK_ATTRIBUTE to make it a generic attribute
without a default value.
June 11, 2021, 15:06 (GMT)
Cleanup: removed unused data structures from old integrator
June 11, 2021, 14:31 (GMT)
Refactor: Draw Cache: use 'BLI_task_parallel_range'

This is an adaptation of {D11488}.

A disadvantage of manually setting the iter ranges per thread is that
we don't know how many threads are running in the background and so we
don't know how to best distribute the ranges.

To solve this limitation we can use `parallel_reduce` and thus let the
driver choose the best distribution of ranges among the threads.

This proved to be especially beneficial for computers with few cores.

**Benchmarking:**
Here's the result on an 4-core laptop:
||master:|PATCH:
|---|---|---|
|large_mesh_editing:|Average: 5.203638 FPS|Average: 5.398925 FPS
||rdata 15ms iter 43ms (frame 193ms)|rdata 14ms iter 36ms (frame 187ms)

Here's the result on an 8-core PC:
||master:|PATCH:
|---|---|---|
|large_mesh_editing:|Average: 15.267482 FPS|Average: 15.906881 FPS
||rdata 9ms iter 28ms (frame 65ms)|rdata 9ms iter 25ms (frame 63ms)
|large_mesh_editing_ledge: |Average: 15.145966 FPS|Average: 15.520474 FPS
||rdata 9ms iter 29ms (frame 65ms)|rdata 9ms iter 25ms (frame 64ms)
|looptris_test:|Average: 4.001917 FPS|Average: 4.061105 FPS
||rdata 12ms iter 90ms (frame 236ms)|rdata 12ms iter 87ms (frame 230ms)
|subdiv_mesh_cage_and_final:|Average: 1.917769 FPS|Average: 1.971790 FPS
||rdata 7ms iter 37ms (frame 261ms)|rdata 7ms iter 31ms (frame 258ms)
||rdata 7ms iter 38ms (frame 252ms)|rdata 7ms iter 33ms (frame 249ms)
|subdiv_mesh_final_only:|Average: 6.387240 FPS|Average: 6.591251 FPS
||rdata 3ms iter 25ms (frame 151ms)|rdata 3ms iter 16ms (frame 145ms)
|subdiv_mesh_final_only_ledge:|Average: 6.247393 FPS|Average: 6.596024 FPS
||rdata 3ms iter 26ms (frame 158ms)|rdata 3ms iter 16ms (frame 148ms)

**Notes:**
- The improvement can only be noticed if all extracts are multithreaded.
- This patch touches different areas of the code, so it can be split into another patch if the idea is accepted.

These screenshots show how threads behave in a quadcore:
Master:
{F10164664}
Patch:
{F10164666}

Differential Revision: https://developer.blender.org/D11558
June 11, 2021, 14:31 (GMT)
Refactor: use 'BLI_task_parallel_range' in Draw Cache

One drawback to trying to predict the number of threads that will be
used in the `task_graph` is that we are only sure of the number when the
threads are running.

Using `BLI_task_parallel_range` allows the driver to
choose the best thread distribution through `parallel_reduce`.

The benefit is most evident on hardware with fewer cores.

This is the result on an 4-core laptop:
||before:|after:
|---|---|---|
|large_mesh_editing:|Average: 5.203638 FPS|Average: 5.398925 FPS
||rdata 15ms iter 43ms (frame 193ms)|rdata 14ms iter 36ms (frame 187ms)

Differential Revision: https://developer.blender.org/D11558
June 11, 2021, 14:31 (GMT)
Sequencer: Do not redraw during playback.

When using large sequences including audio the drawing of the audio on
top of the strip takes a lot of time. This effects the playback
performance heavily.

During the animation playback performance there was a solution for this
by only drawing the playhead overlay. This was reverted for the sequence
editor as it didn't update the color strips when they were animated.

This patch checks if there are animated color strips if so the full
screen is redrawn, otherwise only the playhead is redrawn.

Reviewed By: ISS

Differential Revision: https://developer.blender.org/D11580
June 11, 2021, 14:31 (GMT)
Performance: Use parallel range for ImBuf scanline processor.

Scanline processor did its own heurestic what didn't scale well when
having a multiple cores. In stead of using our own code this patch will
leave it to TBB to determine how to split the scanlines over the
available threads.

Performance of the IMB_transform before this change was 0.002123s, with
this change 0.001601s. This change increases performance in other areas
as well including color management conversions.

Reviewed By: zeddb

Differential Revision: https://developer.blender.org/D11578
June 11, 2021, 14:31 (GMT)
Nodes: cache socket identifier to index mapping

While this preprocessing does take some time upfront,
it avoids longer lookup later on, especially as nodes get
more sockets.

It's probably possible to make this more efficient in some cases
but this is good enough for now.
June 11, 2021, 14:31 (GMT)
Fix T89033: segfault reordering animation channels

Fix segmentation fault that can occur when reordering animation
channels.

Under some specific conditions, the list "act->curves" is empty in the
"join_groups_action_temp" function. In particular, this happens when a
scene contains an action that has not been pushed down, and with no
keyframe in it.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D11569
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021