June 11, 2018, 15:06 (GMT) |
Fix T55436: crash with point density and shader tweaking. With copy-on-write we can no longer assumes the point density data is available after Cycles synchronization with Blender data is done. So force it to be loaded earlier, even if it's not great for interactivity. |
June 11, 2018, 15:06 (GMT) |
Fix merge error in 908b696, removed files were accidentally added back. |
June 11, 2018, 15:04 (GMT) |
GHOST: Fix uninitialized var Was causing crash on startup. |
June 11, 2018, 15:01 (GMT) |
UI: split left/right header buttons - Added flexible separators to Clip, Graph, Dopesheet, Image, Node, Timeline, 3D View. - Added graying out for Proportional Editing menus to avoid popping when right-aligned. - Slightly re-arranged some controls, so they can be on correct side of the separators. Patch by @billreynish |
June 11, 2018, 14:57 (GMT) |
Minor sparse tile fixes. Fixed some really obvious errors with CUDA sampling, and moved the coordinates to index calculation back into kernel, saving a small perecentage of time. |
June 11, 2018, 14:49 (GMT) |
Fix: Remove UI_BLOCK_MOVEMOUSE_QUIT from popovers This was causing driver editing popovers to just keep disappearing whenever you accidentally moved the mouse away, making the popovers there nearly useless. After testing with the other popovers we have in other places, I don't really see why we needed this flag enabled in the first place. You can still switch between popovers in the topbar by mousing over the others, and if you want to dismiss without clicking to escape, you can go over a standard menu instead OR just move back towards the button that spawned it. Let's just test this out for a while and see how it goes. Maybe we don't need a more invasive solution here... |
June 11, 2018, 14:02 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenkernel/BKE_mesh.h source/blender/blenkernel/intern/mesh_convert.c source/blender/editors/interface/interface_eyedropper_color.c source/blender/editors/object/object_add.c source/blender/editors/space_image/image_ops.c source/blender/makesrna/intern/rna_image.c source/blender/windowmanager/intern/wm_draw.c |
Revision e00948e by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 11, 2018, 14:00 (GMT) |
Fix errors after merge |
June 11, 2018, 13:54 (GMT) |
Workbench: API Changes - merged matcap and studioLight api |
Revision 7dbdd96 by Antonio Vazquez (greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) June 11, 2018, 13:51 (GMT) |
Merge branch 'blender2.8' into greasepencil-object Conflicts: source/blender/blenkernel/intern/object_update.c |
June 11, 2018, 13:40 (GMT) |
Cleanup: remove moar ugly G.main usages... BKE_image was an ugly nest, could fix all but the ones from compositor, so moved ugly G.main there, at least we know where the Evil is that way ;) |
June 11, 2018, 13:29 (GMT) |
Fix T55440: Pose Mode Crash |
June 11, 2018, 12:54 (GMT) |
Fix separator element for headers with multiple directions |
June 11, 2018, 12:46 (GMT) |
UI: Separator spacer This support layout.separator_spacer() to be used by headers as a way to dynamically separate the ui buttons. Right now no UI file is changed, though we can use this right away in the timeline, and shortly after in the viewport header (moving settings from the topbar to it). Original design by William Reynish. Review: Campbell Barton D3468 |
June 11, 2018, 12:44 (GMT) |
Merge branch 'master' into blender2.8 |
June 11, 2018, 12:40 (GMT) |
Merge remote-tracking branch 'origin/blender2.8' into udim |
June 11, 2018, 12:39 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: intern/cycles/blender/blender_object.cpp source/blender/alembic/intern/abc_exporter.cc source/blender/alembic/intern/abc_mball.cc source/blender/alembic/intern/abc_mball.h source/blender/blenkernel/BKE_anim.h source/blender/blenkernel/BKE_displist.h source/blender/blenkernel/BKE_dynamicpaint.h source/blender/blenkernel/BKE_group.h source/blender/blenkernel/BKE_mball.h source/blender/blenkernel/BKE_mball_tessellate.h source/blender/blenkernel/BKE_object.h source/blender/blenkernel/BKE_scene.h source/blender/blenkernel/intern/anim.c source/blender/blenkernel/intern/depsgraph.c source/blender/blenkernel/intern/displist.c source/blender/blenkernel/intern/dynamicpaint.c source/blender/blenkernel/intern/group.c source/blender/blenkernel/intern/mball.c source/blender/blenkernel/intern/mball_tessellate.c source/blender/blenkernel/intern/mesh_convert.c source/blender/blenkernel/intern/object.c source/blender/blenkernel/intern/object_dupli.c source/blender/blenkernel/intern/object_update.c source/blender/blenkernel/intern/pointcache.c source/blender/blenkernel/intern/scene.c source/blender/blenkernel/intern/smoke.c source/blender/depsgraph/intern/builder/deg_builder_nodes.cc source/blender/depsgraph/intern/builder/deg_builder_relations.cc source/blender/editors/include/ED_object.h source/blender/editors/object/object_add.c source/blender/editors/object/object_edit.c source/blender/editors/object/object_modifier.c source/blender/editors/physics/dynamicpaint_ops.c source/blender/editors/sculpt_paint/paint_vertex.c source/blender/editors/sculpt_paint/sculpt_uv.c source/blender/editors/space_view3d/drawobject.c source/blender/editors/space_view3d/view3d_draw.c source/blender/editors/transform/transform_conversions.c source/blender/editors/transform/transform_snap_object.c source/blender/editors/util/ed_util.c source/blender/gpu/intern/gpu_material.c source/blender/makesrna/intern/rna_meta.c source/blender/makesrna/intern/rna_object_api.c source/blender/modifiers/intern/MOD_dynamicpaint.c source/blenderplayer/bad_level_call_stubs/stubs.c |
June 11, 2018, 12:39 (GMT) |
Add UDIM support to the Cycles Image node SVM only for now, OSL will come later. |
June 11, 2018, 12:21 (GMT) |
Use flexible spacing for timeline editor |
June 11, 2018, 12:18 (GMT) |
UI: Flexible spacing This support layout.flexible_spacing() to be used by headers as a way to dynamically separate the ui buttons. Right now no UI file is changed, though we can use this right away in the timeline, and shortly after in the viewport header (moving settings from the topbar to it). |
|
|
|


Master Commits
MiikaHweb | 2003-2021