Blender Git Commit Log

All Blender Git commits.

Page: 3467 / 8462

February 13, 2018, 07:15 (GMT)
Object Mode: remove Scene.obedit in draw manager

Part of larger change to remove this variable entirely.
February 13, 2018, 06:23 (GMT)
Initial removal of Scene.obedit

First pass, some issues remain
February 12, 2018, 23:58 (GMT)
(Nodes) Display image name if any in the Cycles Image and Environment Texture node title
February 12, 2018, 21:19 (GMT)
first attempt of brickify fracture
February 12, 2018, 20:08 (GMT)
Fix random walk SSS issues with different base and subsurface color.

Burley SSS uses a bit of strange thing where the albedo and closure weight are
different, which makes the subsurface color act a bit like a subsurface radius
indirectly by the way the Burley SSS profile works.

This can't work for random walk SSS though, and it's not clear to me that this
is actually a good idea since it's really the subsurface radius that is supposed
to control this. For now I'll leave Burley SSS working the same to not break
backwards compatibility.
February 12, 2018, 19:54 (GMT)
Refresh cache if render to refresh viewport
February 12, 2018, 19:39 (GMT)
Fix part of T53080: don't use current scene world for icon previews.

This can be very slow if it contains a big texture, and it's not
necessarily setup in a useful way anyway, and materials can be used
in multiple scenes.
February 12, 2018, 19:37 (GMT)
Fix part of T53080: don't use current scene world for icon previews.

This can be very slow if it contains a big texture, and it's not
necessarily setup in a useful way anyway, and materials can be used
in multiple scenes.
February 12, 2018, 18:31 (GMT)
Cleanup: Use macro
February 12, 2018, 16:56 (GMT)
Buildbot: Remove usage of deprecated chroot
February 12, 2018, 16:14 (GMT)
Create multiframe buffer only if multisample enabled
February 12, 2018, 16:01 (GMT)
GHOST: offscreen context support for macOS.
February 12, 2018, 16:01 (GMT)
Cleanup style
February 12, 2018, 15:40 (GMT)
Merge branch 'blender2.8' into greasepencil-object
February 12, 2018, 15:35 (GMT)
Cleanup unused code
February 12, 2018, 15:30 (GMT)
First try to fix grease pencil object modes

After last merge of 2.8 the object modes was not working. Now we back to previous situation where the user can switch between objects and handle different modes.
February 12, 2018, 15:04 (GMT)
Create an offscreen context with own hDC
February 12, 2018, 12:23 (GMT)
Add boolean regression test.
February 12, 2018, 11:55 (GMT)
Merge branch 'blender2.8' into asset-engine

Conflicts:
source/blender/blenkernel/intern/blender.c
February 12, 2018, 11:42 (GMT)
Add last missing piece of asset engine API, load_post callback.

This allows asset engine to perform whatever they need on data-blocks
(either linked or appended ones), once they have been added to Blender
data (Main).

This is an optional callback intended for advanced/complex asset
management (and possibly also for generative procesing), basic asset
engines should typically not need it.

Amber uses it just to do some dummy testing prints right now.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021