February 13, 2018, 07:15 (GMT) |
Object Mode: remove Scene.obedit in draw manager Part of larger change to remove this variable entirely. |
February 13, 2018, 06:23 (GMT) |
Initial removal of Scene.obedit First pass, some issues remain |
February 12, 2018, 23:58 (GMT) |
(Nodes) Display image name if any in the Cycles Image and Environment Texture node title |
Revision 97a677e by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 12, 2018, 21:19 (GMT) |
first attempt of brickify fracture |
February 12, 2018, 20:08 (GMT) |
Fix random walk SSS issues with different base and subsurface color. Burley SSS uses a bit of strange thing where the albedo and closure weight are different, which makes the subsurface color act a bit like a subsurface radius indirectly by the way the Burley SSS profile works. This can't work for random walk SSS though, and it's not clear to me that this is actually a good idea since it's really the subsurface radius that is supposed to control this. For now I'll leave Burley SSS working the same to not break backwards compatibility. |
Revision 3d55a72 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 19:54 (GMT) |
Refresh cache if render to refresh viewport |
February 12, 2018, 19:39 (GMT) |
Fix part of T53080: don't use current scene world for icon previews. This can be very slow if it contains a big texture, and it's not necessarily setup in a useful way anyway, and materials can be used in multiple scenes. |
Revision 21f1922 by Brecht Van Lommel (blender-v2.79a-release, blender-v2.79b-release, fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) February 12, 2018, 19:37 (GMT) |
Fix part of T53080: don't use current scene world for icon previews. This can be very slow if it contains a big texture, and it's not necessarily setup in a useful way anyway, and materials can be used in multiple scenes. |
Revision be9f43e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 18:31 (GMT) |
Cleanup: Use macro |
February 12, 2018, 16:56 (GMT) |
Buildbot: Remove usage of deprecated chroot |
Revision a8d4b01 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 16:14 (GMT) |
Create multiframe buffer only if multisample enabled |
February 12, 2018, 16:01 (GMT) |
GHOST: offscreen context support for macOS. |
Revision acd903e by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 16:01 (GMT) |
Cleanup style |
Revision 58d293d by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 15:40 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 11cbbf2 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 15:35 (GMT) |
Cleanup unused code |
Revision e0ea483 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) February 12, 2018, 15:30 (GMT) |
First try to fix grease pencil object modes After last merge of 2.8 the object modes was not working. Now we back to previous situation where the user can switch between objects and handle different modes. |
February 12, 2018, 15:04 (GMT) |
Create an offscreen context with own hDC |
February 12, 2018, 12:23 (GMT) |
Add boolean regression test. |
February 12, 2018, 11:55 (GMT) |
Merge branch 'blender2.8' into asset-engine Conflicts: source/blender/blenkernel/intern/blender.c |
February 12, 2018, 11:42 (GMT) |
Add last missing piece of asset engine API, load_post callback. This allows asset engine to perform whatever they need on data-blocks (either linked or appended ones), once they have been added to Blender data (Main). This is an optional callback intended for advanced/complex asset management (and possibly also for generative procesing), basic asset engines should typically not need it. Amber uses it just to do some dummy testing prints right now. |
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Master Commits
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