November 16, 2017, 09:10 (GMT) |
Add custom override_apply func for animdata. This makes creating animation in overridden ID working, at least in the most basic case... |
November 15, 2017, 22:52 (GMT) |
Merge branch 'blender2.8' into topbar |
Revision d482857 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 15, 2017, 18:31 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 815c002 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 15, 2017, 16:24 (GMT) |
WIP: Create SceneLayer if missing |
November 15, 2017, 12:10 (GMT) |
Merge branch 'master' into blender2.8 |
November 15, 2017, 12:03 (GMT) |
BLI_utildefines: sync w/ 2.8 |
November 15, 2017, 11:56 (GMT) |
Cleanup: use 'uint' |
November 15, 2017, 11:53 (GMT) |
Cycles: Fix after recent merge from master random_id() crashes when there is no current dupli object. We could also throw a Python error when doing it via RNA, but as far as Cycles is concerned we need to check if instanced. |
November 15, 2017, 11:45 (GMT) |
GSet: utils to access data stored outside the set |
November 15, 2017, 10:04 (GMT) |
Merge branch 'id_override_static' into asset-engine |
November 15, 2017, 09:51 (GMT) |
Merge branch 'blender2.8' into id_override_static |
November 15, 2017, 09:46 (GMT) |
Merge branch 'master' into blender2.8 Conflicts: source/blender/blenlib/BLI_math_matrix.h source/blender/blenlib/intern/math_matrix.c source/blender/blenlib/intern/rand.c source/blender/editors/animation/anim_channels_edit.c source/blender/makesrna/intern/rna_mask.c |
November 15, 2017, 09:40 (GMT) |
November 15, 2017, 09:07 (GMT) |
Merge commit '212a8d9e5ae7^' into blender2.8 |
Revision b4f08d1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 15, 2017, 08:47 (GMT) |
Change texture format Due draw manager changes, the texture must be DRW_TEX_DEPTH_24_STENCIL_8 instead of DRW_TEX_DEPTH_24 |
November 15, 2017, 08:40 (GMT) |
Rename "Hair" modifier to "Fur" modifier. This will be a simple testbed for generating hair geometry. The plan here is to use different modifiers for different editing methods for hair. Each of these will use a HairSystem instance, but vary in the editable data used to generate guide curves. The hair system underneath is agnostic to the editing method used. |
Revision b7efe91 by Joshua Leung (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 15, 2017, 01:33 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
November 14, 2017, 21:51 (GMT) |
Fix T53309: Remove default 'Clear loc/rot/scale delta transform' shortcuts. The loc one (shift-alt-G) was same as 'remove selected from active group' action... Clear delta transform is not a common operation, so we can live without a default shortcut for it. Note that using same key (G) in same space for two completely different kind of operations is probably a rather bad thing, nice topic for future keymap work. ;) Probably nice to have in 2.79a. |
November 14, 2017, 21:36 (GMT) |
Merge branch 'id_override_static' into asset-engine |
November 14, 2017, 21:31 (GMT) |
Heavy refactor of new RNA override/comparison code. Main reason here is to make comparison/override_diff/override_store/override_apply customizable per RNA property if needed. This should allow us especially to get advanced behavior on case-by-case basis, when dealing with Pointer and Collection properties mostly. Note that IDProps remain fuzzy area for now, a big part of the code tries to take them into account, but it's most likely still missing some bits, and definitively not tested at all yet! |
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