Blender Git Commit Log

All Blender Git commits.

Page: 3653 / 8462

October 11, 2017, 00:15 (GMT)
Eevee : SSR : Fix incorrect framebuffer issue.

It was cause by a texture without mipmap levels.
October 10, 2017, 19:01 (GMT)
Merge branch 'id_override_static' into asset-engine
October 10, 2017, 18:21 (GMT)
Merge branch 'master' into id_override_static
October 10, 2017, 16:49 (GMT)
Fix opacity change when drawing

When draw a stroke with a color with opacity < 1.0, there was a opacity change when finish stroke.

This was related to the blend pass that was used, so the drawing in fast mode must pass through the temp framebuffer to get same alpha values in blend.
October 10, 2017, 16:41 (GMT)
New MSAA macros

Define macros for cleanup code.
October 10, 2017, 15:31 (GMT)
Merge branch 'blender2.8' into topbar
October 10, 2017, 14:19 (GMT)
Fix T53040: Vertex paint, texure & symmetry fail

Removed old logic for brush texture which was being applied twice.
October 10, 2017, 14:19 (GMT)
Vertex Paint: add back missing VertProjHandle free

Also avoid passing large struct as value.
October 10, 2017, 14:19 (GMT)
Correct logic for vertex paint smear

Swapping gave values from the state before the last.
Thanks to @angavrilov for spotting.
October 10, 2017, 14:19 (GMT)
Fix Sculpt 2D falloff, missing brush caused crash
October 10, 2017, 14:19 (GMT)
Cycles: Fix compilation of sm_20 and sm_21 kernels

Was broken since the bicubic commit for GPU support.
October 10, 2017, 14:19 (GMT)
Recent check for navigation missed NULL check
October 10, 2017, 14:19 (GMT)
UI: VSE strip menu reorganization

Add Inputs and Transform submenus.
October 10, 2017, 14:19 (GMT)
Cycles: schedule more work for non-display and compute preemption CUDA cards.

This change affects CUDA GPUs not connected to a display or connected to a
display but supporting compute preemption so that the display does not
freeze. I couldn't find an official list, but compute preemption seems to be
only supported with GTX 1070+ and Linux (not GTX 1060- or Windows).

This helps improve small tile rendering performance further if there are
sufficient samples x number of pixels in a single tile to keep the GPU busy.
Revision 5d8e35d by Mathieu Menuet / Rohan Rathi (soc-2017-normal-tools)
October 10, 2017, 14:19 (GMT)
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.

Best guess is that cuInit() somehow interferes with the AMD graphics driver
on Windows, and switching the initialization order to do OpenCL first seems
to solve the issue.
October 10, 2017, 14:19 (GMT)
Fix potential string buffer overruns.

Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...
October 10, 2017, 14:19 (GMT)
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
October 10, 2017, 14:19 (GMT)
Cleanup: --help text

Sync with manual
October 10, 2017, 14:19 (GMT)
CMake: Re-order PYTHON_VERSION check

Missing paths would error first.
October 10, 2017, 14:19 (GMT)
Cycles: OpenCL bicubic and tricubic texture interpolation support.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021