October 11, 2017, 00:15 (GMT) |
Eevee : SSR : Fix incorrect framebuffer issue. It was cause by a texture without mipmap levels. |
October 10, 2017, 19:01 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 10, 2017, 18:21 (GMT) |
Merge branch 'master' into id_override_static |
Revision 1e250b1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 10, 2017, 16:49 (GMT) |
Fix opacity change when drawing When draw a stroke with a color with opacity < 1.0, there was a opacity change when finish stroke. This was related to the blend pass that was used, so the drawing in fast mode must pass through the temp framebuffer to get same alpha values in blend. |
Revision f3d3579 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 10, 2017, 16:41 (GMT) |
New MSAA macros Define macros for cleanup code. |
October 10, 2017, 15:31 (GMT) |
Merge branch 'blender2.8' into topbar |
October 10, 2017, 14:19 (GMT) |
Fix T53040: Vertex paint, texure & symmetry fail Removed old logic for brush texture which was being applied twice. |
October 10, 2017, 14:19 (GMT) |
Vertex Paint: add back missing VertProjHandle free Also avoid passing large struct as value. |
October 10, 2017, 14:19 (GMT) |
Correct logic for vertex paint smear Swapping gave values from the state before the last. Thanks to @angavrilov for spotting. |
October 10, 2017, 14:19 (GMT) |
Fix Sculpt 2D falloff, missing brush caused crash |
October 10, 2017, 14:19 (GMT) |
Cycles: Fix compilation of sm_20 and sm_21 kernels Was broken since the bicubic commit for GPU support. |
October 10, 2017, 14:19 (GMT) |
Recent check for navigation missed NULL check |
October 10, 2017, 14:19 (GMT) |
UI: VSE strip menu reorganization Add Inputs and Transform submenus. |
October 10, 2017, 14:19 (GMT) |
Cycles: schedule more work for non-display and compute preemption CUDA cards. This change affects CUDA GPUs not connected to a display or connected to a display but supporting compute preemption so that the display does not freeze. I couldn't find an official list, but compute preemption seems to be only supported with GTX 1070+ and Linux (not GTX 1060- or Windows). This helps improve small tile rendering performance further if there are sufficient samples x number of pixels in a single tile to keep the GPU busy. |
October 10, 2017, 14:19 (GMT) |
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too. Best guess is that cuInit() somehow interferes with the AMD graphics driver on Windows, and switching the initialization order to do OpenCL first seems to solve the issue. |
October 10, 2017, 14:19 (GMT) |
Fix potential string buffer overruns. Note that our library path handling is still rather dodgy on this regards, shall take some time at some point to seriously sanitize it... |
October 10, 2017, 14:19 (GMT) |
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. |
October 10, 2017, 14:19 (GMT) |
Cleanup: --help text Sync with manual |
October 10, 2017, 14:19 (GMT) |
CMake: Re-order PYTHON_VERSION check Missing paths would error first. |
October 10, 2017, 14:19 (GMT) |
Cycles: OpenCL bicubic and tricubic texture interpolation support. |
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