Revision 2af1a0b by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) October 9, 2017, 08:21 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
October 9, 2017, 02:59 (GMT) |
UI: VSE strip menu reorganization Add Inputs and Transform submenus. |
October 8, 2017, 22:00 (GMT) |
fix for particle count in UI was missing count reset |
Revision 57d70b3 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 8, 2017, 19:42 (GMT) |
fix for autogenerating inner material, just append at the end of the stack instead taking always the 2nd one |
October 8, 2017, 19:12 (GMT) |
Cycles: schedule more work for non-display and compute preemption CUDA cards. This change affects CUDA GPUs not connected to a display or connected to a display but supporting compute preemption so that the display does not freeze. I couldn't find an official list, but compute preemption seems to be only supported with GTX 1070+ and Linux (not GTX 1060- or Windows). This helps improve small tile rendering performance further if there are sufficient samples x number of pixels in a single tile to keep the GPU busy. |
October 8, 2017, 16:36 (GMT) |
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too. Best guess is that cuInit() somehow interferes with the AMD graphics driver on Windows, and switching the initialization order to do OpenCL first seems to solve the issue. |
October 8, 2017, 16:23 (GMT) |
Eevee: Fix bad defines for volumetric shadowing |
October 8, 2017, 14:34 (GMT) |
Merge branch 'id_override_static' into asset-engine |
October 8, 2017, 14:33 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/editors/space_file/file_ops.c |
October 8, 2017, 14:16 (GMT) |
Merge branch 'master' into id_override_static |
October 8, 2017, 14:08 (GMT) |
Fix potential string buffer overruns. Note that our library path handling is still rather dodgy on this regards, shall take some time at some point to seriously sanitize it... |
October 8, 2017, 13:49 (GMT) |
Gawain: Make common uniforms become builtins This improves eevee's cache performance by 13% in my test. |
October 8, 2017, 11:17 (GMT) |
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading. |
October 8, 2017, 07:49 (GMT) |
Cleanup: --help text Sync with manual |
October 8, 2017, 03:05 (GMT) |
CMake: Re-order PYTHON_VERSION check Missing paths would error first. |
October 8, 2017, 00:55 (GMT) |
Cycles: OpenCL bicubic and tricubic texture interpolation support. |
October 7, 2017, 20:10 (GMT) |
Fix incorrect MIS with principled BSDF and specular roughness 0. |
Revision d13f6ae by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) October 7, 2017, 17:59 (GMT) |
fix: separated comparison angle/distance for break/deform, propagate weakened threshold now |
October 7, 2017, 14:42 (GMT) |
Remove ED_area_global_initialize Should be fine if global areas call ED_area_initialize now. |
October 7, 2017, 14:35 (GMT) |
Fix small jumps of area rectangles and contents Should also fix some glitches/jumping on HiDPI screens. Most of this is related cleanup, actual fix is rather small (check changes in screen_vertices_scale and WM_window_screen_pixels_y) |
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