Blender Git Commit Log

All Blender Git commits.

Page: 3658 / 8462

October 9, 2017, 08:21 (GMT)
Merge branch 'blender2.8' into greasepencil-object
October 9, 2017, 02:59 (GMT)
UI: VSE strip menu reorganization

Add Inputs and Transform submenus.
October 8, 2017, 22:00 (GMT)
fix for particle count in UI

was missing count reset
October 8, 2017, 19:42 (GMT)
fix for autogenerating inner material, just append at the end of the stack instead taking always the 2nd one
October 8, 2017, 19:12 (GMT)
Cycles: schedule more work for non-display and compute preemption CUDA cards.

This change affects CUDA GPUs not connected to a display or connected to a
display but supporting compute preemption so that the display does not
freeze. I couldn't find an official list, but compute preemption seems to be
only supported with GTX 1070+ and Linux (not GTX 1060- or Windows).

This helps improve small tile rendering performance further if there are
sufficient samples x number of pixels in a single tile to keep the GPU busy.
Revision 5aa08eb by Mathieu Menuet / Brecht Van Lommel (master)
October 8, 2017, 16:36 (GMT)
Fix T53017: Cycles not detecting AMD GPU when there is an NVidia GPU too.

Best guess is that cuInit() somehow interferes with the AMD graphics driver
on Windows, and switching the initialization order to do OpenCL first seems
to solve the issue.
October 8, 2017, 16:23 (GMT)
Eevee: Fix bad defines for volumetric shadowing
October 8, 2017, 14:34 (GMT)
Merge branch 'id_override_static' into asset-engine
October 8, 2017, 14:33 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/editors/space_file/file_ops.c
October 8, 2017, 14:16 (GMT)
Merge branch 'master' into id_override_static
October 8, 2017, 14:08 (GMT)
Fix potential string buffer overruns.

Note that our library path handling is still rather dodgy on this
regards, shall take some time at some point to seriously sanitize it...
October 8, 2017, 13:49 (GMT)
Gawain: Make common uniforms become builtins

This improves eevee's cache performance by 13% in my test.
October 8, 2017, 11:17 (GMT)
Code refactor: use DeviceInfo to enable QBVH and decoupled volume shading.
October 8, 2017, 07:49 (GMT)
Cleanup: --help text

Sync with manual
October 8, 2017, 03:05 (GMT)
CMake: Re-order PYTHON_VERSION check

Missing paths would error first.
October 8, 2017, 00:55 (GMT)
Cycles: OpenCL bicubic and tricubic texture interpolation support.
October 7, 2017, 20:10 (GMT)
Fix incorrect MIS with principled BSDF and specular roughness 0.
October 7, 2017, 17:59 (GMT)
fix: separated comparison angle/distance for break/deform, propagate weakened threshold now
October 7, 2017, 14:42 (GMT)
Remove ED_area_global_initialize

Should be fine if global areas call ED_area_initialize now.
October 7, 2017, 14:35 (GMT)
Fix small jumps of area rectangles and contents

Should also fix some glitches/jumping on HiDPI screens.

Most of this is related cleanup, actual fix is rather small (check
changes in screen_vertices_scale and WM_window_screen_pixels_y)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021