Revision a0fcdb0 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 12:29 (GMT) |
extract method to compute current time per particle |
June 28, 2019, 12:24 (GMT) |
GPencil: Rename "Clamp Layer" to "Mask Layer" The old name was not meaning what this option does. Dtected while writting the manual. |
Revision 035d92d by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 12:20 (GMT) |
faster temporary random number function |
June 28, 2019, 12:13 (GMT) |
USD: abstracted the `ensure_xxx_writer` functions The `ensure_xform_writer` and `ensure_data_writer` were very similar, and in preparation of also creating hair and particle system writers I turned them into one higher-order function that can be used for all those purposes. No functional changes. |
Revision a4a69e6 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 12:11 (GMT) |
improve interface for killing particles |
June 28, 2019, 12:10 (GMT) |
Cloth: convert ClothSizing from LinkNodePair to vector<> |
Revision d3e48fb by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 12:09 (GMT) |
Merge branch 'master' into soc-2019-openxr |
Revision 37c3aa8 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 28, 2019, 11:59 (GMT) |
LANPR: fix readfile pointer address. |
June 28, 2019, 11:56 (GMT) |
Fix T66126: Non-active Grease Pencil object stuck in draw mode Now the modes are reset for grease pencil objects. Differential Revision: https://developer.blender.org/D5138 Reviewers: @dfelinto |
Revision d544a0b by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 11:56 (GMT) |
Avoid std::vector copy |
June 28, 2019, 11:51 (GMT) |
GPencil: Rename Framebuffers and Textures |
Revision 1053533 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 11:49 (GMT) |
improve birth time handling in action interface |
June 28, 2019, 11:49 (GMT) |
Tests: disable keymap hierarchy tests until they are fixed This is not a critical issue, and it's important to have tests always passing. Ref T65963. |
Revision cf4799e by Julian Eisel (soc-2019-openxr, temp-vr-draw-thread, vamr-openxr-module, vr_scene_inspection) June 28, 2019, 11:38 (GMT) |
Add wmSurface for non-Window offscreen VR session drawing Adds a wmSurface type which acts as a container for non-Window (offscreen) draw surfaces. Ideally wmWindow would of course also just do C-style inheritance from wmSurface, but I guess they can co-exist too. For the VR session a surface is created on Linux and passed to the graphics binding to use. Note this is not used on Windows yet, it still opens a window there. |
June 28, 2019, 11:38 (GMT) |
Fix T65263: Outliner doesn't display selected object if parent not selected This works for most situations, however if you have: ``` A |-> B |--> C ``` And only A and C are selected, C will be shown nested under A, instead being by its side. I still have to think on how to address these cases since they are slightly misleading. Related: T65263. Reviewers: brecht Differential Revision: https://developer.blender.org/D5134 |
Revision c500e94 by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 11:30 (GMT) |
cleanup handling of birth times in emitters |
June 28, 2019, 11:06 (GMT) |
Fix T65956: node reroute no longer working in right click keymap It's now always on shift + RMB drag, regardless of the keymap. |
Revision 9fc9ee7 by YimingWu (greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval) June 28, 2019, 11:00 (GMT) |
LANPR: intersection strokes are now generated in the first collection. |
Revision d2e050e by Jacques Lucke (builtin-simulation-nodes, functions, functions-experimental-refactor, particle-solver-dev, simulation-tree) June 28, 2019, 10:50 (GMT) |
experimental explode action |
June 28, 2019, 10:34 (GMT) |
Fix issues with masking tools and RMB/LMB keymaps This makes things work more similar to 2.79 until there is a toolbar for mask editing. Select & slide is now always on the left mouse button. For the LMB keymap the context menu is on the right mouse button. For the RMB keymap the select & move is on the right mouse button, which is almost the same as select & slide but for historical reasons there is still a distinction. Differential Revision: https://developer.blender.org/D5070 |
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