November 14, 2017, 05:13 (GMT) |
Cycles: Split kernel_path_background |
November 14, 2017, 05:13 (GMT) |
Cycles: Split the indirect_background function |
November 14, 2017, 05:08 (GMT) |
BLI: sync changes from 2.8 |
November 14, 2017, 03:45 (GMT) |
Cycles: Fix shadow catcher and branched path after recent split changes |
November 14, 2017, 03:17 (GMT) |
Cycles: Make per-object random value output also work for Lamps |
November 14, 2017, 03:17 (GMT) |
Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders |
November 14, 2017, 01:17 (GMT) |
Eevee: SSS: Add Quality settings. Samples : pretty self explanatory. Jitter Threshold : Reduce cache misses and improve performance (greatly) by lowering this value. This settings let user decide how many samples should be jittered (rotated) to reduce banding artifacts. |
November 13, 2017, 23:49 (GMT) |
Eevee: Initial Separable Subsurface Scattering implementation. How to use: - Enable subsurface scattering in the render options. - Add Subsurface BSDF to your shader. - Check "Screen Space Subsurface Scattering" in the material panel options. This initial implementation has a few limitations: - only supports gaussian SSS. - Does not support principled shader. - The radius parameters is baked down to a number of samples and then put into an UBO. This means the radius input socket cannot be used. You need to tweak the default vector directly. - The "texture blur" is considered as always set to 1 |
November 13, 2017, 22:33 (GMT) |
DRW: Better stencil support. A stencil mask is now assigned to each shading group and the stencil test is defined like the depth test via the DRW_STATE_* defines. |
November 13, 2017, 22:25 (GMT) |
GPUTexture: Add for stencil to default depth buffers. Theses will be used by eevee SSS. TODO: only allocate stencil if needed. |
November 13, 2017, 21:09 (GMT) |
GPUMaterial : Add sss_data to Closure struct. |
November 13, 2017, 19:52 (GMT) |
fix for alembic particle exporter added missing type checks for manta particle systems |
November 13, 2017, 18:45 (GMT) |
fix for alembic mesh exporter liquids and smoke can both be of domain type. checking for smoke domain needed to be more specific, i.e. now checking domain type as well. |
Revision 28142f5 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 13, 2017, 18:31 (GMT) |
WIP: More work in smooth process |
Revision 0dc9be1 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 13, 2017, 18:13 (GMT) |
Fix merge errors |
Revision c033614 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 13, 2017, 18:02 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
Revision 0b7c2ef by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 13, 2017, 17:12 (GMT) |
Smooth Strength and Thickness too |
November 13, 2017, 17:05 (GMT) |
Some cleanup, fix auto-override handling in NULL pointer case. Also, attempt to enable animation override, not yet working though think we need some re-design of how override is handled per-property type... |
Revision aaed577 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) November 13, 2017, 16:58 (GMT) |
Improve subdivide stroke while drawing Now instead of create a point half way, a smooth process is applicated. |
November 13, 2017, 16:44 (GMT) |
Merge branch 'blender2.8' into id_override_static |
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Master Commits
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