Blender Git Commit Log

All Blender Git commits.

Page: 3607 / 8462

November 14, 2017, 05:13 (GMT)
Cycles: Split kernel_path_background
November 14, 2017, 05:13 (GMT)
Cycles: Split the indirect_background function
November 14, 2017, 05:08 (GMT)
BLI: sync changes from 2.8
November 14, 2017, 03:45 (GMT)
Cycles: Fix shadow catcher and branched path after recent split changes
November 14, 2017, 03:17 (GMT)
Cycles: Make per-object random value output also work for Lamps
November 14, 2017, 03:17 (GMT)
Cycles: Refactor closure roughness detection to fix a potential bug with Denoising of specular shaders
November 14, 2017, 01:17 (GMT)
Eevee: SSS: Add Quality settings.

Samples : pretty self explanatory.
Jitter Threshold : Reduce cache misses and improve performance (greatly) by lowering this value. This settings let user decide how many samples should be jittered (rotated) to reduce banding artifacts.
November 13, 2017, 23:49 (GMT)
Eevee: Initial Separable Subsurface Scattering implementation.

How to use:
- Enable subsurface scattering in the render options.
- Add Subsurface BSDF to your shader.
- Check "Screen Space Subsurface Scattering" in the material panel options.

This initial implementation has a few limitations:
- only supports gaussian SSS.
- Does not support principled shader.
- The radius parameters is baked down to a number of samples and then put into an UBO. This means the radius input socket cannot be used. You need to tweak the default vector directly.
- The "texture blur" is considered as always set to 1
November 13, 2017, 22:33 (GMT)
DRW: Better stencil support.

A stencil mask is now assigned to each shading group and the stencil test is defined like the depth test via the DRW_STATE_* defines.
November 13, 2017, 22:25 (GMT)
GPUTexture: Add for stencil to default depth buffers.

Theses will be used by eevee SSS.

TODO: only allocate stencil if needed.
November 13, 2017, 21:09 (GMT)
GPUMaterial : Add sss_data to Closure struct.
November 13, 2017, 19:52 (GMT)
fix for alembic particle exporter

added missing type checks for manta particle systems
November 13, 2017, 18:45 (GMT)
fix for alembic mesh exporter

liquids and smoke can both be of domain type. checking for smoke domain needed to be more specific, i.e. now checking domain type as well.
November 13, 2017, 18:31 (GMT)
WIP: More work in smooth process
November 13, 2017, 18:13 (GMT)
Fix merge errors
November 13, 2017, 18:02 (GMT)
Merge branch 'blender2.8' into greasepencil-object
November 13, 2017, 17:12 (GMT)
Smooth Strength and Thickness too
November 13, 2017, 17:05 (GMT)
Some cleanup, fix auto-override handling in NULL pointer case.

Also, attempt to enable animation override, not yet working though think
we need some re-design of how override is handled per-property type...
November 13, 2017, 16:58 (GMT)
Improve subdivide stroke while drawing

Now instead of create a point half way, a smooth process is applicated.
November 13, 2017, 16:44 (GMT)
Merge branch 'blender2.8' into id_override_static
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021