September 23, 2017, 11:18 (GMT) |
Tracking: Followup to previous fix, need to remap frame number for sequence tracking |
September 23, 2017, 11:16 (GMT) |
Tracking: Cleanup, reuse existing variable |
September 23, 2017, 11:13 (GMT) |
Fix T52851: Per-frame traking is broken when sequence doesn't start at frame 1 |
September 23, 2017, 11:07 (GMT) |
Tracking: Fix crash when tracking failed Was a dangling pointer to a freed memory left behind. |
September 23, 2017, 02:16 (GMT) |
Merge branch 'blender2.8' into topbar |
September 22, 2017, 21:13 (GMT) |
September 22, 2017, 20:40 (GMT) |
Remove quicktime support It has been deprecated since at least macOS 10.9 and fully removed in 10.12. I am unsure if we should remove it only in 2.8. But you cannot build blender with it supported when using a modern xcode version anyway so I would tend towards just removing it also for 2.79 if that ever happens. Reviewers: mont29, dfelinto, juicyfruit, brecht Reviewed By: mont29, brecht Subscribers: Blendify, brecht Maniphest Tasks: T52807 Differential Revision: https://developer.blender.org/D2333 |
September 22, 2017, 19:57 (GMT) |
[cmake/deps_builder] update openjpeg to 1.5.2 to match the version in master/extern , add support for openjpeg in oiio. Mark webp as an optional component. |
September 22, 2017, 16:56 (GMT) |
Fix T52875: install_deps.sh - numpy-1.13.1.tar.gz - 404 Not Found. |
September 22, 2017, 15:31 (GMT) |
Object Mode : Add Outline FXAA Adds a FXAA for smoothing out the extracted outlines. The Post Process Anti Aliasing is only done on the Alpha channel of the outlines. Because of that we need to add bleed the outline color out of the silouhette so the AA'd alpha can blend the right color and not pick black when the alpha is smoothed out of the silhouette. Also because of the AA needs to have clear contrast to work with, I decided to ditch the "bluring" or the occluded outlines. The FXAA adds an overhead of 0.17ms but we gain back 0.22ms * 4 = 0.88ms by removing the blur. The FXAA Implementation is from Corey Richardson (cmr) (D2717). I had to modify it a bit to only filter the alpha channel. |
Revision d7a7bb8 by Antonio Vazquez (experimental_gp_weight, greasepencil-experimental, greasepencil-object, greasepencil-refactor, soc-2019-npr, temp-gpencil-eval, temp-greasepencil-object-stacksplit, temp-greasepencil-vfx) September 22, 2017, 14:33 (GMT) |
Merge branch 'blender2.8' into greasepencil-object |
September 22, 2017, 12:37 (GMT) |
general cleanup |
September 22, 2017, 08:26 (GMT) |
Merge branch 'master' into blender2.8 |
September 22, 2017, 08:23 (GMT) |
Fix T52840: New Depsgraph - Mask editor not working correctly |
September 22, 2017, 01:27 (GMT) |
Edit Mesh Mode : Fix GLSL compilation errors |
September 22, 2017, 00:44 (GMT) |
Edit Mesh Mode: Put AntiAliasing #define into shader include header. |
September 22, 2017, 00:44 (GMT) |
Edit Mesh Mode: Add a facing falloff effect This let the user keep track of the shape by fading the center of the object. An Opacity parameter is yet to be added. |
September 22, 2017, 00:44 (GMT) |
Object Mode: Fix outline getting darker during expand steps. |
September 22, 2017, 00:44 (GMT) |
Edit Mode : Bias Face dot position |
September 22, 2017, 00:44 (GMT) |
Edit Mesh Mode : Make line smoother. This introduce some little artifacts on the border of edges because some pixel with very low opacity does not get discarded and then occlude the face rendered behind if it has not been drawn yet. To fix this. I added an offset in the geometry shader for the edge fixup. This make the artifact only visible on the border of the object if there is a very dense wire region. It's only visible in edge select mode since vertex and face center also hides the artifacts. We can enable this only if AA is enabled but for now it's always enabled. |
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Master Commits
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