Blender Git Commit Log

All Blender Git commits.

Page: 3775 / 8462

July 19, 2017, 04:24 (GMT)
Fix T52092: Crash un-grouping nodes
July 18, 2017, 22:41 (GMT)
added bubble control to UI

control how much gravity affects bubbles, i.e. control how fast they rise
July 18, 2017, 18:49 (GMT)
Fix scale glitches on startup & DPI change
July 18, 2017, 18:11 (GMT)
modified the ply importer to take alpha in vpaint
July 18, 2017, 16:50 (GMT)
Merge branch 'master' into fluid-mantaflow
July 18, 2017, 15:18 (GMT)
Fix missing definition
July 18, 2017, 15:14 (GMT)
Outliner: Use scene_layer from context
July 18, 2017, 15:08 (GMT)
Fix T52111: Buffer stroke obscured by buffer fill
July 18, 2017, 14:56 (GMT)
More work on Noise modifier
July 18, 2017, 14:48 (GMT)
Eevee: Fix Shader compilation.
July 18, 2017, 14:48 (GMT)
Eevee: SSR: Add simple raytracing.

Still imprecise.
July 18, 2017, 14:40 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/editors/space_file/filelist.h
July 18, 2017, 14:36 (GMT)
Minor Bugfixes, holes in t-intersections and edge offset in smaller intersections fixed.
July 18, 2017, 14:11 (GMT)
Fix T49498: continuous grab issues on macOS, particularly with gaming mouses.

Change the implementation so it no longer takes over the mouse cursor motion
from the OS, instead only move it when warping, similar to Windows and X11.
Probably the reason it was not done this way originally is that you then get
a 500ms delay after warping, but we can use a trick to avoid that and get much
smoother mouse motion than before.
July 18, 2017, 14:01 (GMT)
Fix T52109: Folder search won't work when selecting animation output folder.

Text search would not run in case there was no 'type' enabled in filter
buttons. Now instead consider that no types enabled == all types
enabled.
July 18, 2017, 13:13 (GMT)
Move Amber into own folder.
July 18, 2017, 13:10 (GMT)
Added snapping to rotate normal.

Also added a ui function to point_normals which allows easier editing by creating a sphere box. Shown when align is enabled.
July 18, 2017, 12:25 (GMT)
Verify scene pointer before moving frame
July 18, 2017, 12:17 (GMT)
Fix typo within Claude engine.

Not working though, something about handshake failing when trying to
update credentials...
July 18, 2017, 12:16 (GMT)
Noise modifier move full stroke

Now it's possible to move points or full stroke
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021