Blender Git Commit Log

All Blender Git commits.

Page: 3998 / 8462

Revision 482ec5d by Schoen (cycles_disney_brdf)
March 13, 2017, 14:47 (GMT)
Fixed a bug that caused an additional white diffuse closure call when using
path tracing.
March 13, 2017, 14:28 (GMT)
Add/use iterator for all areas in screen (not just screen-layout)
March 13, 2017, 13:58 (GMT)
Draw info editor buttons in topbar

Basically copies most of the UI definitions from info editor to top bar.
March 13, 2017, 12:22 (GMT)
Fix T50920: Adds missing edges on return of bisect operator
March 13, 2017, 12:15 (GMT)
Merge branch 'blender2.8' into gpencil_2.8
March 13, 2017, 11:30 (GMT)
New draw at last stroke location

This option at layer level allows to draw the new strokes using as origin the last layer stroke location. This is very useful in some drawings with layers at different zdepths.
March 13, 2017, 10:39 (GMT)
Mode Engines: Fix MSVC compilation error.
March 13, 2017, 10:22 (GMT)
Create global areas for all non-temp windows
March 13, 2017, 10:15 (GMT)
Fix T50925: Add AO approximation to split kernel
March 13, 2017, 10:04 (GMT)
Get rid of hardcoded screen-size calculation

Screen size is the rectangle that can be used by screen layouts, so it
excludes global areas.
March 13, 2017, 09:53 (GMT)
Merge branch 'workspaces' into topbar

Conflicts:
source/blender/blenloader/intern/readfile.h
source/blender/blenloader/intern/versioning_280.c
March 13, 2017, 09:45 (GMT)
New Window Operator (to replace Duplicate Window)

A user doesn't want to necessarily create a new Screen only because she
wants a new window.

This patch allows the user to pick the screen to use for the new Window.
If the screen picked is the active one, it duplicates it (as the old
behaviour in Blender).

Patch with contributions and fixes by Julian Eisel (Severin)

Subscribers: venomgfx

Differential Revision: https://developer.blender.org/D2555
March 13, 2017, 09:05 (GMT)
Merge branch 'blender2.8' into workspaces
March 13, 2017, 08:57 (GMT)
Cycles: Make MESA compiler more happy

While this compiler is not officially supported yet, getting it to work is
a nice thing because more and more AMD cards will fall under MESA driver.

It's also nice to use explicit comparison with NULL, which makes it more
clear whether variable is a boolean or pointer. Even Rust enforces this!

Patch by Ian Bruce with own modifications.
March 13, 2017, 04:31 (GMT)
Implement animated cloth velocity initialization

This allows the initial cloth velocity to be set by the vertex
velocities in the underlying animation.
March 12, 2017, 22:13 (GMT)
optimizations for liquid caching

liquid simulations now running without first saving to file
March 12, 2017, 20:48 (GMT)
Merge branch 'master' into blender2.8
March 12, 2017, 20:33 (GMT)
UI: expose mesh conversion in apply menu

The mesh convert operator can 'freeze' a mesh
(WYSIWYG, modifiers, shape keys etc).
However its not very obvious that the way to perform this
operation is to convert a mesh to a mesh.

Expose this as 'Visual Geometry to Mesh' in the 'Apply' menu,
since this is where users might expect to see it.
March 12, 2017, 20:18 (GMT)
Comments: minor clarification
March 12, 2017, 20:16 (GMT)
Clay Engine: Fix missing grid
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021